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Browsing Posts in News Mar 2011

Remember when collaborating was fun?

The news that Google’s staff bonuses now depend on the success of its new +1 social rank tool — and Mathew’s observation that “you can’t threaten people into being social” — brings to the fore an important but often unacknowledged issue surrounding collaborative business: While businesses focus on choosing tools, prescribing acceptable network policies and measuring ROI, the easiest way to get staff to collaborate is, well, to make it fun.

One organization I worked with last year used an internal social network that was literally devoid of any humor or personality whatsoever. Try as I might, I couldn’t bring myself to use it, and I wasn’t the only one. Who wants to “engage” when there’s nothing but a constructed corporate persona to engage with?

If you want staff to collaborate productively with one another, your suppliers, peers or customers, the simplest way is to make it fun.

You may think that’s unrealistic; a non-essential element in the cut-and-thrust of today’s heady business competition. But the fact remains that it’s the easiest way to get staff to work together.

What makes collaboration fun?

Human Contact

Collaboration is fun because we do it with others. Online collaboration helps us very efficiently avoid the tyranny of distance, which is equally great for making disparate teams feel closer, and for allowing us to learn from people we’ll never get a chance to meet.

We all know the kick that comes from engaging with someone we admire — albeit at a distance — over Twitter or Facebook. That thrill is echoed every day in good collaborative exchanges within teams.

Personalities

Personalities can make or break the collaborative effort. Evolving team member disagreements and friendships all have their impacts on the collaborative fun factor.

Establish your collaborative space as a supportive, open platform on which individuals’ unique aspects are welcome, and your staff will likely have more fun there.

A Shared Goal or Direction

Being part of something bigger than the individual is a key motivator for many collaborators. Most of us want to belong, and belonging involves sharing. Shared experience—especially the overcoming of collective challenges, and the achievement of common goals—strengthens team bonds and supports future collaborative efforts.

Think of the people you love collaborating with on work projects. They’re probably people who share your passion for the work, and who can communicate that enthusiasm equally well through in-person or online exchanges.

Learning, Contribution and Recognition

For most professionals, a key personal motivation for collaboration is the opportunities it provides to learn from peers, contribute to the collaborative effort, and be recognized for the good work we do by people we admire.

That cycle of mutual respect, admiration and knowledge exchange is self-perpetuating. Valuable, rich collaborative relationships usually continue even when team members change employers, and no longer have access to in-house collaborative systems.

The Payoff

If you’re thinking, “that’s fine and all, but it sure sounds like a lot of fun,” you’re right. But remember: more fun means stronger staff engagement, more effective collaboration, and greater productivity.

If your organization is one of those that’s still worried about the potential for staff to “spend all their time on social networks,” it’s way past time to join the age of social business. Engaging with staff about the networks they enjoy, and considering the ways they could be used to enrich workplace collaboration might be a good first step towards making your organization more collaborative and effective.

Teams that don’t collaborate well should assess their operation on the basis of the elements mentioned here. Certain tools may help you overcome specific collaborative issues, but the astute team leader will consider each possible solution in light of its potential to enhance the collaborative fun factor—knowing that more fun will likely lead to a greater ROI.

Does your organization support fun within its collaborative approach?

Image courtesy tam_oliver.

Can making email into a game make you more productive, encourage you to develop better habits and make email more fun? That’s the idea behind Baydin’s The Email Game, which applies gameplay mechanics to the process of working through your inbox.

After authorizing the app with your Gmail or Google Apps account, you’re presented with the top email in your inbox and have 90 seconds to decide what to do with it: Archive, reply, label or “boomerang” (which archives the email, but will bring it back into your email automatically at an allotted time). Each positive action taken adds points to your score and moves you to the next email. Take more than the allotted 90 seconds, or “skip” the email without deciding to take action on it, and you’ll lose points.

If you decide to reply to a message, you’re given three minutes to compose your reply. Again, if you delay, you’ll lose points, although you can always click the “add time” button if you have to compose a particularly long email. Note: by default, The Email Game adds a link to itself in your email signature, which I found a bit annoying; you can remove it in the app’s settings page.

The Email Game isn’t the first app to try to turn email into a game; we’ve previously written about 0boxer, for example, which also awards points for completing email actions, although The Email Game is the first app I’ve seen that adds time limits to discourage procrastination. Unlike 0boxer and InboxScore, however, The Email Game doesn’t have any social features, so you can’t compete with friends using an online leaderboard, and it also doesn’t seem to be able to keep track of your scores between sessions; it’s probably not something that you’d want to use on an ongoing basis. However, it’s certainly a fun way to motivate yourself to power quickly through your inbox in order to achieve “inbox zero.”

The “gamification of work” is something that that’s attracting the attention of a few companies recently. Rypple, for example, is using gaming mechanics to to increase engagement with its employee feedback app. While it remains to be seen as to whether gaming mechanics really can improve worker engagement and productivity, as Jessica noted in a recent post, game enthusiasts do tend to display the kind of traits — being bottom-line oriented, tolerant of diversity, comfortable with constant change, happy to learn, and intensely interested in innovation — that should also be advantageous in the workplace.

The free version of The Email Game works only with Gmail and Google Apps accounts. An enterprise edition is available that works with Outlook/Exchange or IMAP accounts and costs a rather pricey $20/seat/month.